: ratay,
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Rcoil@lar
5.7.2011, 16:13
#21













!

 
+
nikita uu
5.7.2011, 16:13
#22



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:13)
, : D
*


INIZH

 
+
nikita uu
5.7.2011, 16:14
#23



*

:
: 19
: 26.4.2011
: 13 315




(Rcoil@lar @ 5.7.2011, 19:13)
!
*


,?

 
+
GeneralGamer
5.7.2011, 16:14
#24


Unwelcom's mapper
*****

:
: 967
: 4.10.2010
:
: 11 394

: 164


(nikita uu @ 5.7.2011, 17:13)
INIZH
*


?
, *,

  : Access Denied : Access Granted
+
nikita uu
5.7.2011, 16:15
#25



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:14)
?
, *,
*


INIZH.BIG

 
+
nikita uu
5.7.2011, 16:17
#26



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:09)
?
*


Zero hour

 
+
Rcoil@lar
5.7.2011, 16:18
#27













(nikita uu @ 5.7.2011, 17:14)
,?
*


!

 
+
nikita uu
5.7.2011, 16:19
#28



*

:
: 19
: 26.4.2011
: 13 315




(Rcoil@lar @ 5.7.2011, 19:18)
!
*


?

 
+
Rcoil@lar
5.7.2011, 16:22
#29













(nikita uu @ 5.7.2011, 17:19)
?
*


(nikita uu @ 5.7.2011, 17:19)
?
*


 
+
nikita uu
5.7.2011, 16:30
#30



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:13)
)
*


:smile:

 
+
GeneralGamer
5.7.2011, 16:33
#31


Unwelcom's mapper
*****

:
: 967
: 4.10.2010
:
: 11 394

: 164


(nikita uu @ 5.7.2011, 17:30)
  :smile:
*


Edit -> Extract


, .

  : Access Denied : Access Granted
+
nikita uu
5.7.2011, 16:36
#32



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:33)
Edit -> Extract
, .
*


?

 
+
GeneralGamer
5.7.2011, 16:43
#33


Unwelcom's mapper
*****

:
: 967
: 4.10.2010
:
: 11 394

: 164


,

  : Access Denied : Access Granted
+
nikita uu
5.7.2011, 16:44
#34



*

:
: 19
: 26.4.2011
: 13 315





 
+
nikita uu
5.7.2011, 16:46
#35



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:43)
,
*


0_0

 
+
nikita uu
5.7.2011, 16:52
#36



*

:
: 19
: 26.4.2011
: 13 315




notepade ++ ,

 
+
GeneralGamer
5.7.2011, 16:53
#37


Unwelcom's mapper
*****

:
: 967
: 4.10.2010
:
: 11 394

: 164


(nikita uu @ 5.7.2011, 17:44)

*



;//////////////////////////////////////////////////////////////////////////////
;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////


;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////
; There is a dependency between the player template member Side and the ControlBarScheme.ini
; files side.  If you add a new side here, make sure the ControlBarScheme.ini contains a new
; control bar with that new side as its side.  Otherwise it will use the Observer8x6 control bar.
; Talk to CLH if there's issues with this.
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////

PlayerTemplate FactionCivilian
 Side              = Civilian
 PlayableSide      = No
 StartMoney        = 0
 PreferredColor    = R:255 G:255 B:255
 IntrinsicSciences = None
 DisplayName       = INI:FactionCivilian
 ScoreScreenMusic  = Score_USA
 ScoreScreenImage  = MutiPlayer_ScoreScreen
 OldFaction        = Yes
End

PlayerTemplate FactionObserver
 Side              = Observer
 PlayableSide      = No
 IsObserver        = Yes
 StartMoney        = 0
 PreferredColor    = R:255 G:255 B:255
 IntrinsicSciences = None
 DisplayName       = INI:FactionObserver
 ScoreScreenImage  = MutiPlayer_ScoreScreen
 LoadScreenImage   = Mp_Load
 LoadScreenMusic   = Load_USA
 ScoreScreenMusic  = Score_USA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoOBSRVR
 OldFaction        = Yes  ; This faction was available in the original Generals and should be available as normal if the oldFactionsOnly flag is set
End

PlayerTemplate FactionAmerica
 Side              = America
 BaseSide          = USA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:0 B:255
 IntrinsicSciences = SCIENCE_AMERICA
 PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
 PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
 PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
 SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionAmerica
 StartingBuilding  = AmericaCommandCenter
 StartingUnit0     = AmericaVehicleDozer
 ScoreScreenImage  = America_ScoreScreen
 LoadScreenImage   = SAFactionLogoPage_US
 LoadScreenMusic   = Load_USA
 ScoreScreenMusic  = Score_USA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkUSA
 EnabledImage      = SSObserverUSA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoAMRCA
 GeneralImage      = USA_Logo
 OldFaction        = Yes  ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
 Features          = GUI:BioFeatures_USA
 MedallionRegular  = USAGeneral_slvr
 MedallionHilite   = USAGeneral_blue
 MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionChina
 Side              = China
 BaseSide          = China
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:255 G:0 B:0
 IntrinsicSciences = SCIENCE_CHINA
 PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
 SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
 SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionChina
 StartingBuilding  = ChinaCommandCenter
 StartingUnit0     = ChinaVehicleDozer
 ScoreScreenImage  = China_ScoreScreen
 LoadScreenImage   = SNFactionLogoPage_China
 LoadScreenMusic   = Load_China
 ScoreScreenMusic  = Score_China
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkChina
 EnabledImage      = SSObserverChina
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoCHINA
 GeneralImage      = China_Logo
 OldFaction        = Yes  ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_China
 Features          = GUI:BioFeatures_China
 MedallionRegular  = ChinaGeneral_slvr
 MedallionHilite   = ChinaGeneral_blue
 MedallionSelect   = ChinaGeneral_orng
End

PlayerTemplate FactionGLA
 Side              = GLA
 BaseSide          = GLA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:255 B:0
 IntrinsicSciences = SCIENCE_GLA
 PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8
 SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionGLA
 StartingBuilding  = GLACommandCenter
 StartingUnit0     = GLAInfantryWorker
 ScoreScreenImage  = GLA_ScoreScreen
 LoadScreenImage   = SUFactionLogoPage_GLA
 LoadScreenMusic   = Load_GLA
 ScoreScreenMusic  = Score_GLA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkGLA
 EnabledImage      = SSObserverGLA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoGLA
 GeneralImage      = GLA_Logo
 OldFaction        = Yes  ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_GLA
 Features          = GUI:BioFeatures_GLA
 MedallionRegular  = GLAGeneral_slvr
 MedallionHilite   = GLAGeneral_blue
 MedallionSelect   = GLAGeneral_orng
End


PlayerTemplate FactionAmericaSuperWeaponGeneral
 Side              = AmericaSuperWeaponGeneral
 BaseSide          = USA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:0 B:255
 IntrinsicSciences = SCIENCE_AMERICA
 PurchaseScienceCommandSetRank1  = SupW_SCIENCE_AMERICA_CommandSetRank1
 PurchaseScienceCommandSetRank3  = SupW_SCIENCE_AMERICA_CommandSetRank3
 PurchaseScienceCommandSetRank8  = SupW_SCIENCE_AMERICA_CommandSetRank8
 SpecialPowerShortcutCommandSet  = SupW_SpecialPowerShortcutUSA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
 SpecialPowerShortcutButtonCount = 11
 DisplayName       = INI:FactionAmericaSuperWeaponGeneral
 StartingBuilding  = SupW_AmericaCommandCenter
 StartingUnit0     = SupW_AmericaVehicleDozer
 ScoreScreenImage  = America_ScoreScreen
 LoadScreenImage   = SAFactionLogoPage_US
 LoadScreenMusic   = Load_USA
 ScoreScreenMusic  = Score_USA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkUSA
 EnabledImage      = SSObserverUSA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoAMRCA
 GeneralImage      = USA_Superweapon
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos3
 Features          = GUI:BioFeatures_Pos3
 MedallionRegular  = SuperWGeneral_slvr
 MedallionHilite   = SuperWGeneral_blue
 MedallionSelect   = SuperWGeneral_orng
End

PlayerTemplate FactionAmericaLaserGeneral
 Side              = AmericaLaserGeneral
 BaseSide          = USA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:0 B:255
 IntrinsicSciences = SCIENCE_AMERICA
 PurchaseScienceCommandSetRank1  = Lazr_SCIENCE_AMERICA_CommandSetRank1
 PurchaseScienceCommandSetRank3  = Lazr_SCIENCE_AMERICA_CommandSetRank3
 PurchaseScienceCommandSetRank8  = Lazr_SCIENCE_AMERICA_CommandSetRank8
 SpecialPowerShortcutCommandSet  = Lazr_SpecialPowerShortcutUSA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionAmericaLaserGeneral
 StartingBuilding  = Lazr_AmericaCommandCenter
 StartingUnit0     = Lazr_AmericaVehicleDozer
 ScoreScreenImage  = America_ScoreScreen
 LoadScreenImage   = SAFactionLogoPage_US
 LoadScreenMusic   = Load_USA
 ScoreScreenMusic  = Score_USA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkUSA
 EnabledImage      = SSObserverUSA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoAMRCA
 GeneralImage      = USA_Laser
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos5
 Features          = GUI:BioFeatures_Pos5
 MedallionRegular  = LaserGeneral_slvr
 MedallionHilite   = LaserGeneral_blue
 MedallionSelect   = LaserGeneral_orng
End

PlayerTemplate FactionAmericaAirForceGeneral
 Side              = AmericaAirForceGeneral
 BaseSide          = USA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:0 B:255
 IntrinsicSciences = SCIENCE_AMERICA
 PurchaseScienceCommandSetRank1  = AirF_SCIENCE_AMERICA_CommandSetRank1
 PurchaseScienceCommandSetRank3  = AirF_SCIENCE_AMERICA_CommandSetRank3
 PurchaseScienceCommandSetRank8  = AirF_SCIENCE_AMERICA_CommandSetRank8
 SpecialPowerShortcutCommandSet  = AirF_SpecialPowerShortcutUSA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
 SpecialPowerShortcutButtonCount = 11
 DisplayName       = INI:FactionAmericaAirForceGeneral
 StartingBuilding  = AirF_AmericaCommandCenter
 StartingUnit0     = AirF_AmericaVehicleDozer
 ScoreScreenImage  = America_ScoreScreen
 LoadScreenImage   = SAFactionLogoPage_US
 LoadScreenMusic   = Load_USA
 ScoreScreenMusic  = Score_USA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkUSA
 EnabledImage      = SSObserverUSA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoAMRCA
 GeneralImage      = USA_Air
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos0
 Features          = GUI:BioFeatures_Pos0
 MedallionRegular  = AirGeneral_slvr
 MedallionHilite   = AirGeneral_blue
 MedallionSelect   = AirGeneral_orng
End

PlayerTemplate FactionChinaTankGeneral
 Side              = ChinaTankGeneral
 BaseSide          = China
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:255 G:0 B:0
 IntrinsicSciences = SCIENCE_CHINA
 PurchaseScienceCommandSetRank1 = Tank_SCIENCE_CHINA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Tank_SCIENCE_CHINA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Tank_SCIENCE_CHINA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Tank_SpecialPowerShortcutChina
 SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionChinaTankGeneral
 StartingBuilding  = Tank_ChinaCommandCenter
 StartingUnit0     = Tank_ChinaVehicleDozer
 ScoreScreenImage  = China_ScoreScreen
 LoadScreenImage   = SNFactionLogoPage_China
 LoadScreenMusic   = Load_China
 ScoreScreenMusic  = Score_China
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkChina
 EnabledImage      = SSObserverChina
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoCHINA
 GeneralImage      = China_Tank
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos4
 Features          = GUI:BioFeatures_Pos4
 MedallionRegular  = TankGeneral_slvr
 MedallionHilite   = TankGeneral_blue
 MedallionSelect   = TankGeneral_orng
End

PlayerTemplate FactionChinaInfantryGeneral
 Side              = ChinaInfantryGeneral
 BaseSide          = China
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:255 G:0 B:0
 IntrinsicSciences = SCIENCE_CHINA
 PurchaseScienceCommandSetRank1 = Infa_SCIENCE_CHINA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Infa_SCIENCE_CHINA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Infa_SCIENCE_CHINA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Infa_SpecialPowerShortcutChina
 SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionChinaInfantryGeneral
 StartingBuilding  = Infa_ChinaCommandCenter
 StartingUnit0     = Infa_ChinaVehicleDozer
 ScoreScreenImage  = China_ScoreScreen
 LoadScreenImage   = SNFactionLogoPage_China
 LoadScreenMusic   = Load_China
 ScoreScreenMusic  = Score_China
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkChina
 EnabledImage      = SSObserverChina
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoCHINA
 GeneralImage      = China_Infantry
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos7
 Features          = GUI:BioFeatures_Pos7
 MedallionRegular  = InfantryGeneral_slvr
 MedallionHilite   = InfantryGeneral_blue
 MedallionSelect   = InfantryGeneral_orng
End


PlayerTemplate FactionChinaNukeGeneral
 Side              = ChinaNukeGeneral
 BaseSide          = China
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:255 G:0 B:0
 IntrinsicSciences = SCIENCE_CHINA
 PurchaseScienceCommandSetRank1 = Nuke_SCIENCE_CHINA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Nuke_SCIENCE_CHINA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Nuke_SCIENCE_CHINA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Nuke_SpecialPowerShortcutChina
 SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionChinaNukeGeneral
 StartingBuilding  = Nuke_ChinaCommandCenter
 StartingUnit0     = Nuke_ChinaVehicleDozer
 ScoreScreenImage  = China_ScoreScreen
 LoadScreenImage   = SNFactionLogoPage_China
 LoadScreenMusic   = Load_China
 ScoreScreenMusic  = Score_China
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkChina
 EnabledImage      = SSObserverChina
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoCHINA
 GeneralImage      = China_Nuke
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos2
 Features          = GUI:BioFeatures_Pos2
 MedallionRegular  = NukeGeneral_slvr
 MedallionHilite   = NukeGeneral_blue
 MedallionSelect   = NukeGeneral_orng
End


PlayerTemplate FactionGLAToxinGeneral
 Side              = GLAToxinGeneral
 BaseSide          = GLA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:255 B:0
 IntrinsicSciences = SCIENCE_GLA
 PurchaseScienceCommandSetRank1 = Chem_SCIENCE_GLA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Chem_SCIENCE_GLA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Chem_SCIENCE_GLA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Chem_SpecialPowerShortcutGLA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionGLAToxinGeneral
 StartingBuilding  = Chem_GLACommandCenter
 StartingUnit0     = Chem_GLAInfantryWorker
 ScoreScreenImage  = GLA_ScoreScreen
 LoadScreenImage   = SUFactionLogoPage_GLA
 LoadScreenMusic   = Load_GLA
 ScoreScreenMusic  = Score_GLA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkGLA
 EnabledImage      = SSObserverGLA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoGLA
 GeneralImage      = GLA_Toxin
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos1
 Features          = GUI:BioFeatures_Pos1
 MedallionRegular  = ToxinGeneral_slvr
 MedallionHilite   = ToxinGeneral_blue
 MedallionSelect   = ToxinGeneral_orng
End


PlayerTemplate FactionGLADemolitionGeneral
 Side              = GLADemolitionGeneral
 BaseSide          = GLA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:255 B:0
 IntrinsicSciences = SCIENCE_GLA
 PurchaseScienceCommandSetRank1 = Demo_SCIENCE_GLA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Demo_SCIENCE_GLA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Demo_SCIENCE_GLA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Demo_SpecialPowerShortcutGLA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionGLADemolitionGeneral
 StartingBuilding  = Demo_GLACommandCenter
 StartingUnit0     = Demo_GLAInfantryWorker
 ScoreScreenImage  = GLA_ScoreScreen
 LoadScreenImage   = SUFactionLogoPage_GLA
 LoadScreenMusic   = Load_GLA
 ScoreScreenMusic  = Score_GLA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkGLA
 EnabledImage      = SSObserverGLA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoGLA
 GeneralImage      = GLA_Demo
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos8
 Features          = GUI:BioFeatures_Pos8
 MedallionRegular  = DemoGeneral_slvr
 MedallionHilite   = DemoGeneral_blue
 MedallionSelect   = DemoGeneral_orng
End


PlayerTemplate FactionGLAStealthGeneral
 Side              = GLAStealthGeneral
 BaseSide          = GLA
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:255 B:0
 IntrinsicSciences = SCIENCE_GLA
 PurchaseScienceCommandSetRank1 = Slth_SCIENCE_GLA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Slth_SCIENCE_GLA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Slth_SCIENCE_GLA_CommandSetRank8
 SpecialPowerShortcutCommandSet = Slth_SpecialPowerShortcutGLA
 SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
 SpecialPowerShortcutButtonCount = 10
 DisplayName       = INI:FactionGLAStealthGeneral
 StartingBuilding  = Slth_GLACommandCenter
 StartingUnit0     = Slth_GLAInfantryWorker
 ScoreScreenImage  = GLA_ScoreScreen
 LoadScreenImage   = SUFactionLogoPage_GLA
 LoadScreenMusic   = Load_GLA
 ScoreScreenMusic  = Score_GLA
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkGLA
 EnabledImage      = SSObserverGLA
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoGLA
 GeneralImage      = GLA_Stealth
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos6
 Features          = GUI:BioFeatures_Pos6
 MedallionRegular  = StealthGeneral_slvr
 MedallionHilite   = StealthGeneral_blue
 MedallionSelect   = StealthGeneral_orng
End

PlayerTemplate FactionBossGeneral
 Side              = Boss
 BaseSide          = China;Not sure if this is the best choice....(for academy)
 PlayableSide      = Yes
 StartMoney        = 0
 PreferredColor    = R:0 G:255 B:0
 IntrinsicSciences = SCIENCE_GLA SCIENCE_AMERICA SCIENCE_CHINA
 PurchaseScienceCommandSetRank1 = Boss_SCIENCE_CHINA_CommandSetRank1
 PurchaseScienceCommandSetRank3 = Boss_SCIENCE_CHINA_CommandSetRank3
 PurchaseScienceCommandSetRank8 = Boss_SCIENCE_CHINA_CommandSetRank8
 SpecialPowerShortcutCommandSet = SpecialPowerShortcutBoss
 SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
 SpecialPowerShortcutButtonCount = 9
 DisplayName       = INI:FactionBossGeneral
 StartingBuilding  = Boss_CommandCenter
 StartingUnit0     = Boss_VehicleDozer
 ScoreScreenImage  = China_ScoreScreen
 LoadScreenImage   = SNFactionLogoPage_China
 LoadScreenMusic   = Load_China
 ScoreScreenMusic  = Score_China
;HeadWaterMark    = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
 FlagWaterMark     = WatermarkChina
 EnabledImage      = SSObserverChina
 BeaconName        = MultiplayerBeacon
 SideIconImage     = GameinfoBOSS
 OldFaction        = No  ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
 ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos9
 Features          = GUI:BioFeatures_Pos9
End

  : Access Denied : Access Granted
+
nikita uu
5.7.2011, 16:58
#38



*

:
: 19
: 26.4.2011
: 13 315




(GeneralGamer @ 5.7.2011, 19:53)

;//////////////////////////////////////////////////////////////////////////////
;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////
; There is a dependency between the player template member Side and the ControlBarScheme.ini
; files side. If you add a new side here, make sure the ControlBarScheme.ini contains a new
; control bar with that new side as its side. Otherwise it will use the Observer8x6 control bar.
; Talk to CLH if there's issues with this.
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////

PlayerTemplate FactionCivilian
Side = Civilian
PlayableSide = No
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = None
DisplayName = INI:FactionCivilian
ScoreScreenMusic = Score_USA
ScoreScreenImage = MutiPlayer_ScoreScreen
OldFaction = Yes
End

PlayerTemplate FactionObserver
Side = Observer
PlayableSide = No
IsObserver = Yes
StartMoney = 0
PreferredColor = R:255 G:255 B:255
IntrinsicSciences = None
DisplayName = INI:FactionObserver
ScoreScreenImage = MutiPlayer_ScoreScreen
LoadScreenImage = Mp_Load
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoOBSRVR
OldFaction = Yes ; This faction was available in the original Generals and should be available as normal if the oldFactionsOnly flag is set
End

PlayerTemplate FactionAmerica
Side = America
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionAmerica
StartingBuilding = AmericaCommandCenter
StartingUnit0 = AmericaVehicleDozer
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
GeneralImage = USA_Logo
OldFaction = Yes ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_USA
Features = GUI:BioFeatures_USA
MedallionRegular = USAGeneral_slvr
MedallionHilite = USAGeneral_blue
MedallionSelect = USAGeneral_orng
End

PlayerTemplate FactionChina
Side = China
BaseSide = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionChina
StartingBuilding = ChinaCommandCenter
StartingUnit0 = ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Logo
OldFaction = Yes ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_China
Features = GUI:BioFeatures_China
MedallionRegular = ChinaGeneral_slvr
MedallionHilite = ChinaGeneral_blue
MedallionSelect = ChinaGeneral_orng
End

PlayerTemplate FactionGLA
Side = GLA
BaseSide = GLA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionGLA
StartingBuilding = GLACommandCenter
StartingUnit0 = GLAInfantryWorker
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
ScoreScreenMusic = Score_GLA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
GeneralImage = GLA_Logo
OldFaction = Yes ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_GLA
Features = GUI:BioFeatures_GLA
MedallionRegular = GLAGeneral_slvr
MedallionHilite = GLAGeneral_blue
MedallionSelect = GLAGeneral_orng
End
PlayerTemplate FactionAmericaSuperWeaponGeneral
Side = AmericaSuperWeaponGeneral
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = SupW_SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = SupW_SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = SupW_SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = SupW_SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 11
DisplayName = INI:FactionAmericaSuperWeaponGeneral
StartingBuilding = SupW_AmericaCommandCenter
StartingUnit0 = SupW_AmericaVehicleDozer
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
GeneralImage = USA_Superweapon
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos3
Features = GUI:BioFeatures_Pos3
MedallionRegular = SuperWGeneral_slvr
MedallionHilite = SuperWGeneral_blue
MedallionSelect = SuperWGeneral_orng
End

PlayerTemplate FactionAmericaLaserGeneral
Side = AmericaLaserGeneral
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = Lazr_SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Lazr_SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Lazr_SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = Lazr_SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionAmericaLaserGeneral
StartingBuilding = Lazr_AmericaCommandCenter
StartingUnit0 = Lazr_AmericaVehicleDozer
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
GeneralImage = USA_Laser
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos5
Features = GUI:BioFeatures_Pos5
MedallionRegular = LaserGeneral_slvr
MedallionHilite = LaserGeneral_blue
MedallionSelect = LaserGeneral_orng
End

PlayerTemplate FactionAmericaAirForceGeneral
Side = AmericaAirForceGeneral
BaseSide = USA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:0 B:255
IntrinsicSciences = SCIENCE_AMERICA
PurchaseScienceCommandSetRank1 = AirF_SCIENCE_AMERICA_CommandSetRank1
PurchaseScienceCommandSetRank3 = AirF_SCIENCE_AMERICA_CommandSetRank3
PurchaseScienceCommandSetRank8 = AirF_SCIENCE_AMERICA_CommandSetRank8
SpecialPowerShortcutCommandSet = AirF_SpecialPowerShortcutUSA
SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd
SpecialPowerShortcutButtonCount = 11
DisplayName = INI:FactionAmericaAirForceGeneral
StartingBuilding = AirF_AmericaCommandCenter
StartingUnit0 = AirF_AmericaVehicleDozer
ScoreScreenImage = America_ScoreScreen
LoadScreenImage = SAFactionLogoPage_US
LoadScreenMusic = Load_USA
ScoreScreenMusic = Score_USA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkUSA
EnabledImage = SSObserverUSA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoAMRCA
GeneralImage = USA_Air
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos0
Features = GUI:BioFeatures_Pos0
MedallionRegular = AirGeneral_slvr
MedallionHilite = AirGeneral_blue
MedallionSelect = AirGeneral_orng
End

PlayerTemplate FactionChinaTankGeneral
Side = ChinaTankGeneral
BaseSide = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = Tank_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Tank_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Tank_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = Tank_SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionChinaTankGeneral
StartingBuilding = Tank_ChinaCommandCenter
StartingUnit0 = Tank_ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Tank
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos4
Features = GUI:BioFeatures_Pos4
MedallionRegular = TankGeneral_slvr
MedallionHilite = TankGeneral_blue
MedallionSelect = TankGeneral_orng
End

PlayerTemplate FactionChinaInfantryGeneral
Side = ChinaInfantryGeneral
BaseSide = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = Infa_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Infa_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Infa_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = Infa_SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionChinaInfantryGeneral
StartingBuilding = Infa_ChinaCommandCenter
StartingUnit0 = Infa_ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Infantry
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos7
Features = GUI:BioFeatures_Pos7
MedallionRegular = InfantryGeneral_slvr
MedallionHilite = InfantryGeneral_blue
MedallionSelect = InfantryGeneral_orng
End
PlayerTemplate FactionChinaNukeGeneral
Side = ChinaNukeGeneral
BaseSide = China
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:255 G:0 B:0
IntrinsicSciences = SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = Nuke_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Nuke_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Nuke_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = Nuke_SpecialPowerShortcutChina
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionChinaNukeGeneral
StartingBuilding = Nuke_ChinaCommandCenter
StartingUnit0 = Nuke_ChinaVehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoCHINA
GeneralImage = China_Nuke
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos2
Features = GUI:BioFeatures_Pos2
MedallionRegular = NukeGeneral_slvr
MedallionHilite = NukeGeneral_blue
MedallionSelect = NukeGeneral_orng
End
PlayerTemplate FactionGLAToxinGeneral
Side = GLAToxinGeneral
BaseSide = GLA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
PurchaseScienceCommandSetRank1 = Chem_SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Chem_SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Chem_SCIENCE_GLA_CommandSetRank8
SpecialPowerShortcutCommandSet = Chem_SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionGLAToxinGeneral
StartingBuilding = Chem_GLACommandCenter
StartingUnit0 = Chem_GLAInfantryWorker
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
ScoreScreenMusic = Score_GLA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
GeneralImage = GLA_Toxin
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos1
Features = GUI:BioFeatures_Pos1
MedallionRegular = ToxinGeneral_slvr
MedallionHilite = ToxinGeneral_blue
MedallionSelect = ToxinGeneral_orng
End
PlayerTemplate FactionGLADemolitionGeneral
Side = GLADemolitionGeneral
BaseSide = GLA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
PurchaseScienceCommandSetRank1 = Demo_SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Demo_SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Demo_SCIENCE_GLA_CommandSetRank8
SpecialPowerShortcutCommandSet = Demo_SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionGLADemolitionGeneral
StartingBuilding = Demo_GLACommandCenter
StartingUnit0 = Demo_GLAInfantryWorker
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
ScoreScreenMusic = Score_GLA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
GeneralImage = GLA_Demo
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos8
Features = GUI:BioFeatures_Pos8
MedallionRegular = DemoGeneral_slvr
MedallionHilite = DemoGeneral_blue
MedallionSelect = DemoGeneral_orng
End
PlayerTemplate FactionGLAStealthGeneral
Side = GLAStealthGeneral
BaseSide = GLA
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA
PurchaseScienceCommandSetRank1 = Slth_SCIENCE_GLA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Slth_SCIENCE_GLA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Slth_SCIENCE_GLA_CommandSetRank8
SpecialPowerShortcutCommandSet = Slth_SpecialPowerShortcutGLA
SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd
SpecialPowerShortcutButtonCount = 10
DisplayName = INI:FactionGLAStealthGeneral
StartingBuilding = Slth_GLACommandCenter
StartingUnit0 = Slth_GLAInfantryWorker
ScoreScreenImage = GLA_ScoreScreen
LoadScreenImage = SUFactionLogoPage_GLA
LoadScreenMusic = Load_GLA
ScoreScreenMusic = Score_GLA
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkGLA
EnabledImage = SSObserverGLA
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoGLA
GeneralImage = GLA_Stealth
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos6
Features = GUI:BioFeatures_Pos6
MedallionRegular = StealthGeneral_slvr
MedallionHilite = StealthGeneral_blue
MedallionSelect = StealthGeneral_orng
End

PlayerTemplate FactionBossGeneral
Side = Boss
BaseSide = China;Not sure if this is the best choice....(for academy)
PlayableSide = Yes
StartMoney = 0
PreferredColor = R:0 G:255 B:0
IntrinsicSciences = SCIENCE_GLA SCIENCE_AMERICA SCIENCE_CHINA
PurchaseScienceCommandSetRank1 = Boss_SCIENCE_CHINA_CommandSetRank1
PurchaseScienceCommandSetRank3 = Boss_SCIENCE_CHINA_CommandSetRank3
PurchaseScienceCommandSetRank8 = Boss_SCIENCE_CHINA_CommandSetRank8
SpecialPowerShortcutCommandSet = SpecialPowerShortcutBoss
SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd
SpecialPowerShortcutButtonCount = 9
DisplayName = INI:FactionBossGeneral
StartingBuilding = Boss_CommandCenter
StartingUnit0 = Boss_VehicleDozer
ScoreScreenImage = China_ScoreScreen
LoadScreenImage = SNFactionLogoPage_China
LoadScreenMusic = Load_China
ScoreScreenMusic = Score_China
;HeadWaterMark = SCTempSelectPortrait; don't use unless we add a "generalshead for non selected generals
FlagWaterMark = WatermarkChina
EnabledImage = SSObserverChina
BeaconName = MultiplayerBeacon
SideIconImage = GameinfoBOSS
OldFaction = No ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
ArmyTooltip = TOOLTIP:BioStrategyLong_Pos9
Features = GUI:BioFeatures_Pos9
End

*





:smile:

 
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: 17.11.2019, 21:37
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